Developers

Chris Allender
Programmer / Level Designer

Mark Daane
Programmer

Daniel Hagedorn
Programmer

Michael Hosp
Programmer

Ryan Kilmer
Environment Artist

Phil Kukura
VFX Artist

Nathan Muck
Programmer

Thomas Nordrum
Programming Manager

Gigi Read
Art Manager / Character Artist

Erin Renshaw
Producer / UI Artist

Tommy Xiong
Blaster Artist

Kim Loken
Executive Producer
Special thanks to our play-testers and our UW-Stout professors. You made this possible!
Sound Designers
Noah Brown
Professional media composer and sound designer with a focus on synthetic sounds and voice alike, whether it be acting or singing. https://soundcloud.app.goo.gl/eS5KK​
Evan Lux
Professional media composer and Voice Actor with experience in a variety of styles, favouring a unique approach to intensely emotional, mystical, and ethereal sounds. www.LuxDafuqs.com https://linktr.ee/LuxDafuqs
Moshe Wohl
Drummer and composer for visual and interactive media, blending inspirations and styles at every opportunity https://moshewohl.wixsite.com/portfolio​
Christina "El" Wynne
Professional media composer and sound designer with experience in a wide range of styles and mediums. Wynne's style is focused around otherworldly, abstract, and dramatic sounds. https://elwynne.wixsite.com/music