Roar of the Crowd
We want people to be ‘Twitching’ to tell their friends about Super Nova Stadium! For a lively stadium feel we pursued the implementation...
We want people to be ‘Twitching’ to tell their friends about Super Nova Stadium! For a lively stadium feel we pursued the implementation...
For Super Nova Stadium’s multiplayer, we could have attempted to make our own networking system from scratch, but we would have likely...
Trying to make fake people feel like real people Super Nova Stadium’s unique gimmick of ricochet blasts will be a challenge for the...
Pipeline of design for “Super Nova Stadium” The pipeline for Super Nova Stadium is designed to be simple for anyone with an understanding...
Hello! I’m Michael, one of the programmers for Super Nova Stadium. Today, I’m here to talk about the core system of the game: its...
Match Setup and Game Mode Management While it is not the flashiest part of the game, setting up the match and operating the game mode are...
Making a Map That Feels Strategic and Welcoming Hello Spectator, and welcome to the Super Nova Stadium! I am one of your eleven hosts,...
Hi I’m Ryan, a 3D environment artist working on Super Nova Stadium. Building an arena set in an alien solarpunk world for a competitive...
Designing for the First-Person Perspective Hello everyone, today’s blog will be about designing blasters for the first-person...
The design for the player has undergone a journey stylistically, just as Super Nova Stadium’s development has. The game’s earliest...
Welcome to Super Nova Stadium! Join other alien contestants in a ricochet battle at the Super Nova Stadium. Harness solar power to fuel...